![]() Frederick Alonso Infinity - acts very funky - Parameter changes only take effect when you save and a project and reload it. ![]() Acon Digital CMverb + Mulitply - Parameter changes are not retained on project reload - returns to default setting. The behaviour I want is when there are too many sounds playing at once, the quietest sounds should not be mixed, however they should still be ticked. Grancomp3 - Mixbus crashes sometimes during use and sometimes on quit. The crash seems to occur when setInaudibleBehavior is set to (true, false) and the number of simultaneously playing sounds is greater than the value set in setMaxActiveVoiceCount.Īlso, I just want to confirm that I understand this function correctly. The crash occurs on the same line with the same callstack as the original poster. ![]() ![]() When this happens, the (ogg) file is loaded using SoLoud::Wav (on a fresh new object) and then directly played several times at once (because the crash happens just while getting in-game).Ĭonst char* wav_filename = "/path/to/file.wav" The main thread is not currently executing audio related code, and no other user code is interacting with SoLoud outside of the main thread. ![]()
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