![]() ![]() So, this maze also has a bunch of pointless empty rooms, making the way that the overhead layout doesn't tally with the side-on layouts even more frustrating, and a bunch of soldiers that you pretty much have to fight unless you're very lucky with your dialogue choices, in the shitty unforgiving combat system. They're this close to the perfect Lucasarts formula.!ĮDIT 2: ooh, those bastards! The torch was a lever for a trapdoor that sent me to a lower layer of maze! I might have got it just by being thorough, but Look At is still a pain in this game because you have to use it in conjunction with What Is. The shame!ĮDIT: geez, you have to look at the wine, which makes Indy shame the guy by saying it's a bad year, then he'll let you take it. I feel a little guilty, but I think I'm going to have to check a walkthrough - I feel like I need something to pick the water up in (the wine bottle?) to use on the dry mud to get the torch to use with the hook to reach the rusty lock and get to the casket room, but I can't figure it out, even with relatively few variables. However, I've just got to a maze (all the crappy tropes of the genre are flooding back to me!) and while it's not too difficult to navigate now I've mapped it out with my electronic pen and paper, it does make it irritating once you're stuck and having to wander back and forth, which I am. It is, like MM, a little aimless - after some wandering you eventually get given the task of finding your father by vaguely following in his footsteps - but thanks to the 256-colour version it looks a lot nicer, there's incidental music, and there's Look At and Talk To (even if they are a little restricted)! And it's certainly more satisfying to navigate than a grid of mansion rooms. (Interesting to read that, compared to its contemporaries, Maniac Mansion was fair and logical!) there's one effort along those lines with DOTT-style graphics called Night Of The Meteor which as of last year was still going, but I'm not holding my breath on that one. I think a fan remake of this with just a few tweaks could improve it tenfold. Still, at least I got to explode a hamster in the microwave and destroy everything within a 5-mile radius by pushing the big red Do Not Push button on a nuclear device before I gave up, which was fun. In theory, the idea of kids with different abilities that lead to different puzzles and endings is cool, but in effect it's just a bunch of tedious character and inventory management, and a lot of time wasted doing stuff you don't need to. Even apart from that, the game is just not entertaining enough to push on with - it's incredibly aimless and you're just wandering around looking for stuff that might work together without any way of knowing why you might want them to, juggling loads of keys around and shifting kids back and forth. There are a few cruel dead-ends like that, apparently. Gave up on Maniac Mansion, after finding out I had fallen foul of a dead end by using some paint remover on some paint. If On A Winter's Night, Four Travelers () Gabriel Knight 3: Blood of the Sacred, Blood of the Damned ()Īdventures of Bertram Fiddle: Episode 1: A Dreadly Business ĭelores: A Thimbleweed Park Mini-Adventure () The Beast Within: A Gabriel Knight Mystery () linkīroken Sword: The Shadow of the Templars () link Gabriel Knight: Sins of the Fathers () link Indiana Jones and the Fate of Atlantis () link Indiana Jones and the Last Crusade () link (for my own easy future reference, I'll give a colour rating as I go, based on my final enjoyment level rather than a broad review of the game as a piece of art some release dates are estimates) I'm only playing games I own, so if anyone really wants me to play a particular game not on the list, they'll have to buy it for me! Some I've played previously and will replay if I liked them, post what I can remember of my reasons if I didn't. I'll allow some genre-mixing, but I'm not going to count interactive novels, puzzle games, narrative experiences - I'm mainly looking for the meat and potatoes inventory/dialogue/exploration Lucasartsian experience. ![]() I'm going to try and stick to the original experience, so no mods unless it's needed to recreate that experience (say, if the audio is terrible played straight on modern computers). I'll give up on a game or resort to a walkthrough if I get too stuck or am not enjoying it. It'll likely take a long time - I don't have that much time for gaming at the moment - so this thread may not get updated very regularly. I've got a pretty big games backlog, and my Big FPS Playthrough really helped make a dent in it, so I'm going to do the same with adventure games and once more post my thoughts here. ![]()
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